Arcade ice · On-chain heat
Skate fast. Hit hard. Score first.
The rink is live
Compact ice. Physics-driven puck battles. Slap shots that shake the glass. Built to be immediately fun — then brutally deep.
Every match is a continuous transition between attack and defense. Win the puck. Build. Shoot. Fall back. Repeat until the clock dies.
Lock into position. The puck drops. Win first possession.
Skate into space. Move the puck. Pull the defense apart.
Pass, pressure, or hit to crack the slot.
Wrist, quick release, or a charged slapshot.
A goal resets the play. A save starts another fight.
Hold the gap. Cut the lane. Collapse the house. Structure beats chasing.
Hokke Hood captures the parts of ice hockey that actually matter: speed, slap shots, body checks, last-second goals. Not a sim. A fight for the puck.
Matches should constantly move. No dead ice.
Shots and collisions must feel powerful.
Mechanical skill should matter on every shift.
Gap, slot, and weak-side coverage. Chasing the puck is how you get walked.
Short matches. Immediate rematch. Zero hesitation.
Stylized 3D athletes, a tight rink, and a third-person camera built for arcade speed. Win the faceoff, build the attack, rip a slapshot — or get crushed on the boards.
01 WASD skating with ice momentum
02 Wrist shots, slap shots, one-timers
03 Body checks, poke checks, board battles
04 Hood meter — fill it, then break the game open
No score. No clock. Learn movement, puck control, and shot timing on open ice.
Drop into a 3–5 minute arcade period. Casual, loud, immediately replayable.
Full 3-on-3. Tab cycles your line. Passing combinations beat hero hockey.
Harbor Ice, Arctic Dome, Hood Final. Win to advance. Lose and you are out.
Rookie to Hood Master. Competitive ice. MMR lives on this device.
Eleven drills. Gap, angle, house, lane, crease, weak side, poke, block, and all three schemes.
Accurate passes, checks, shot blocks, saves, interceptions, and shots on goal generate energy. When it tops out, Hood Mode hits. Skill still decides.
Fill it. Then break the defense.
Competitive dimensions never change. The sky does. Future rinks keep the fight fair and the postcard different.

The main competitive stadium. Compact ice. Loud barn.

An outdoor rink surrounded by snow-covered buildings.

A futuristic stadium constructed in an extreme frozen environment.

Hockey under snowy peaks. Same dimensions. Different sky.

A futuristic nighttime arena. Lime trails. Pink boards.

A temporary rink constructed near industrial docks.
Rink, skating, puck physics, shooting, goalkeeping, scoreboard, Free Skate.
Passing, body checking, defensive lanes, match rules, heavier physics.
Animations, crowd, sound, goal effects, UI, match intro.
Arenas, cosmetics, tournament mode, progression.
Online, matchmaking, ranked, profiles, leaderboards.
The puck is down
Play the rink. Earn $HOOD. Own the ice.
Manual
Ice keeps momentum. Structure beats chasing. Click the rink to lock the mouse.
Skate. Ice keeps momentum. S brakes. Shift boosts.
Look. Click the ice to lock. Esc releases.
Wrist shot. Hold for a slapshot.
Poke. Block. Check. Pass.
Cycle Trap, Press, Collapse.
Switch line in Team Match.
Hold the blue. Delay the rush. Do not chase.
First man in. Force a turnover high. High man still sprints home.
Pack the house. Seal the slot. Own the crease.
Economy
Skill first, cosmetics second, pay-to-win never. $HOOD drops from actual hockey.
Put it in the net. 40 $HOOD per goal in Quick Match.
Close out the period ahead. 120 $HOOD for a home win.
Rob a snipe. Credited on every home save.
Tape-to-tape plays pay 6 $HOOD.
Rookie through Hood Master. Season pots from the play-to-earn vault.
Win the bracket. Championship ice pays from the community treasury.
$HOOD
One billion $HOOD. Most of it is reserved for the people who actually play. Team tokens vest.
Development edition v0.1
Hokke Hood is a fast 3D arcade hockey game built around speed, positioning, physical play, and satisfying puck control.
A browser rink. Short matches. Immediate rematch. On-chain heat around $HOOD — never pay-to-win.
WASD skating with ice momentum. Boost is a resource. Structure on defense beats chasing the puck into the corner.
Wrist, slapshot, one-timer. Goalie angles matter. The house is where games die.
Fill the meter with real hockey. When it hits, acceleration and shot power spike. Skill still decides.
Prototype → gameplay → presentation → content → competitive. Ranked MMR already lives on this device.
Swap
Demo rink swap for $HOOD. Local wallet on this device. Not a mainnet spend.
Wallet idle
0 $HOOD
0.00 SOL
6,000 $HOOD