Arcade ice · On-chain heat

HOKKE
HOOD

Skate fast. Hit hard. Score first.

Drop into the rink
Skate fast / Hit hard / Control the puck / Score first / Enter the hood / Own the ice / Hold the gap / Cut the lane / Own the crease / Skate fast / Hit hard / Control the puck / Score first / Enter the hood / Own the ice / Hold the gap / Cut the lane / Own the crease /

The rink is live

Scroll into the hood

Compact ice. Physics-driven puck battles. Slap shots that shake the glass. Built to be immediately fun — then brutally deep.

The loop

Faceoff to siren.

Every match is a continuous transition between attack and defense. Win the puck. Build. Shoot. Fall back. Repeat until the clock dies.

01

Face off

Lock into position. The puck drops. Win first possession.

02

Build the attack

Skate into space. Move the puck. Pull the defense apart.

03

Create an opening

Pass, pressure, or hit to crack the slot.

04

Shoot

Wrist, quick release, or a charged slapshot.

05

Score or rebound

A goal resets the play. A save starts another fight.

06

Defend

Hold the gap. Cut the lane. Collapse the house. Structure beats chasing.

Design principles

Easy to learn.
Brutal to master.

Hokke Hood captures the parts of ice hockey that actually matter: speed, slap shots, body checks, last-second goals. Not a sim. A fight for the puck.

Speed

Matches should constantly move. No dead ice.

Impact

Shots and collisions must feel powerful.

Control

Mechanical skill should matter on every shift.

Structure

Gap, slot, and weak-side coverage. Chasing the puck is how you get walked.

Replayability

Short matches. Immediate rematch. Zero hesitation.

Hokke Hood prototype — third-person arcade rink, red versus blue
Prototype live

Compact ice. Readable chaos.

Stylized 3D athletes, a tight rink, and a third-person camera built for arcade speed. Win the faceoff, build the attack, rip a slapshot — or get crushed on the boards.

01 WASD skating with ice momentum

02 Wrist shots, slap shots, one-timers

03 Body checks, poke checks, board battles

04 Hood meter — fill it, then break the game open

Game modes

Every way to own the ice.

Free Skate

No score. No clock. Learn movement, puck control, and shot timing on open ice.

Quick Match

Drop into a 3–5 minute arcade period. Casual, loud, immediately replayable.

Team Match

Full 3-on-3. Tab cycles your line. Passing combinations beat hero hockey.

Tournament

Harbor Ice, Arctic Dome, Hood Final. Win to advance. Lose and you are out.

Ranked

Rookie to Hood Master. Competitive ice. MMR lives on this device.

Defense Clinic

Eleven drills. Gap, angle, house, lane, crease, weak side, poke, block, and all three schemes.

Signature

The Hood meter.

Accurate passes, checks, shot blocks, saves, interceptions, and shots on goal generate energy. When it tops out, Hood Mode hits. Skill still decides.

Move across to charge42

Fill it. Then break the defense.

Arenas

Same ice. Different worlds.

Competitive dimensions never change. The sky does. Future rinks keep the fight fair and the postcard different.

Blitz Arena

Hood Arena

The main competitive stadium. Compact ice. Loud barn.

Frozen City

Frozen City

An outdoor rink surrounded by snow-covered buildings.

Arctic Dome

Arctic Dome

A futuristic stadium constructed in an extreme frozen environment.

Mountain Rink

Mountain Rink

Hockey under snowy peaks. Same dimensions. Different sky.

Neon Ice

Neon Ice

A futuristic nighttime arena. Lime trails. Pink boards.

Frozen Harbor

Frozen Harbor

A temporary rink constructed near industrial docks.

Roadmap

From prototype to ranked.

Phase 01

Prototype

Rink, skating, puck physics, shooting, goalkeeping, scoreboard, Free Skate.

Phase 02

Gameplay

Passing, body checking, defensive lanes, match rules, heavier physics.

Phase 03

Presentation

Animations, crowd, sound, goal effects, UI, match intro.

Phase 04

Content

Arenas, cosmetics, tournament mode, progression.

Phase 05

Competitive

Online, matchmaking, ranked, profiles, leaderboards.

The puck is down

Enter the Hood

Play the rink. Earn $HOOD. Own the ice.

Manual

How to Play

Ice keeps momentum. Structure beats chasing. Click the rink to lock the mouse.

WASD

Skate. Ice keeps momentum. S brakes. Shift boosts.

Mouse

Look. Click the ice to lock. Esc releases.

Space

Wrist shot. Hold for a slapshot.

Q / R / E / F

Poke. Block. Check. Pass.

C

Cycle Trap, Press, Collapse.

Tab

Switch line in Team Match.

Schemes

Trap

Hold the blue. Delay the rush. Do not chase.

Press

First man in. Force a turnover high. High man still sprints home.

Collapse

Pack the house. Seal the slot. Own the crease.

Economy

How To Earn

Skill first, cosmetics second, pay-to-win never. $HOOD drops from actual hockey.

Goals · 40

Put it in the net. 40 $HOOD per goal in Quick Match.

Wins · 120

Close out the period ahead. 120 $HOOD for a home win.

Saves · 8

Rob a snipe. Credited on every home save.

Passes · 6

Tape-to-tape plays pay 6 $HOOD.

Ranked

Rookie through Hood Master. Season pots from the play-to-earn vault.

Tournaments

Win the bracket. Championship ice pays from the community treasury.

$HOOD

Tokenomics

One billion $HOOD. Most of it is reserved for the people who actually play. Team tokens vest.

Play-to-earn35%
Liquidity20%
Community treasury15%
Team & development15%
Marketing10%
Advisors5%

Development edition v0.1

Whitepaper

Hokke Hood is a fast 3D arcade hockey game built around speed, positioning, physical play, and satisfying puck control.

01 · Overview

A browser rink. Short matches. Immediate rematch. On-chain heat around $HOOD — never pay-to-win.

05 · Movement

WASD skating with ice momentum. Boost is a resource. Structure on defense beats chasing the puck into the corner.

07 · Shooting

Wrist, slapshot, one-timer. Goalie angles matter. The house is where games die.

13 · Hood

Fill the meter with real hockey. When it hits, acceleration and shot power spike. Skill still decides.

23 · Roadmap

Prototype → gameplay → presentation → content → competitive. Ranked MMR already lives on this device.

Swap

Buy Token

Demo rink swap for $HOOD. Local wallet on this device. Not a mainnet spend.

Wallet idle

0 $HOOD

0.00 SOL

6,000 $HOOD